Build 211 - Civilian infrastructure and fallout plume visualization
Nuclear War Simulator » Devlog
This update adds objects of civilian infrastructure based on real-word databases, introduces a visualization of the fallout plumes and some optimizations.
Objects of civilian infrastructure
- New Feature: a number of objects of civilian infrastructure are added.
Powerplants:
Refineries:
Harbors:
Airports:
Hospitals:
The objects can be destroyed while the settings for each target type hardness can be set in a separate menu.
Refineries and oil storage facilities will burn and produce soot when destroyed, contributing to the effects of nuclear winter.
And here is a video explaining these features:
Fallout visualization
- New Feature: fallout plumes are visualized using parts of the WSEG-10 fallout model. The visualized plume covers approximately the same area as the area exposed to radiation and can be used to estimate the time of arrival at a specific location.- Optimisation: the destruction of units by the blast
- Optimisation: rolling the globe is no longer choppy
Nuclear War Simulator
A nuclear conflict simulation and visualisation tool
Status | In development |
Author | Ivan Stepanov |
Genre | Simulation, Educational, Strategy |
Tags | Destruction, Moddable, Physics, Real time strategy, Sandbox, Singleplayer, War |
Languages | English |
More posts
- Build 214 - Visualization settings and burning citiesJan 20, 2021
- Build 193 - Deployed forces, ballistic missiles, mapsOct 28, 2020
- Build 184 - Distribution of warheads on citiesSep 22, 2020
- Build 176 - Bug fixes and optimizationsSep 14, 2020
- Build 174 - AI-assisted plan generationSep 13, 2020
- Build 153 - Integrated scenario uploadJul 27, 2020
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